The Part Time Crunch

The crunch starts here. A little place for a partly crunchy mom to post some nonsense as well as making some sense.

DnD101: d20 System

Ah, here we are, Saturday (okay, Sunday because its late).  I just joined my husband’s DnD game so I’m fresh off the chopping block of being awesome.  I decided to play a halfing bard who is chaotic neutral, but we’ll get into what all that means on another day.

I think the place place to start in learning Dungeons and Dragons is probably understanding the d20 system.  I’ll make it as simple as I can, but if you don’t understand please feel free to leave a comment below and I’ll answer. I’m trying to keep these posts short, sweet and too the point to make it as simple as possible which is why DnD101 will be a long standing series.

First off, a d20 system means its based off a 20 sided die. A 20 sided die (hence force known as d20) is number from 1-20 in each side. The d20 system means that all your actions are decided by that d20. Generally, rolling a 1 means you fail and rolling a 20 means you succeed in your action. All rolls aside, the dungeon master (game keeper, head honcho, etc) decides the difficulty of what you are rolling for.  Depending on what you’re rolling for, you’ll add something to your roll (but this will be on another day).

Okay, so pretty simple right? To decided what’s going to happen, you roll a d20. YOur number will tell the DM what you do, or don’t do.

The rest of the dice, d12, d10, d8, d6, d4, and the percentage die all are generally used for attack damage when used in a d20 system.

Now, you might be thinking, “Well, if the DM decides if I hit or miss, what’s the point in rolling?” What’s the point in playing if the DM deciding every tiny thing, he might as well play by himself then. This way, you have input in the story line as well and its more fun to mess up the plans the DM has made. 😉 So, yes, the DM has final say in everything but even his rules come from the Dungeon Master’s Guide from Wizards of the Coast.

Next post: Character Creation

Understand? Make any sense? Any questions class?!


Saturday Night Game Night

When the work week winds down and the weekend winds up, my family (read: my husband mostly) likes to spice up the weekend by playing our old favorite game of Dungeons and Dragons with some friends.  His friends include his younger brother, my old neighbor and his friend, and two of his brother’s friends.  Meaning on any given Saturday, its likely that I have seven males in my basement crowded around a table rolling dice. For attacking, not krawps.

But in all honesty, its a really fun game if you’re into roleplaying.  Its a table top based game, obviously, that involves a sheet of paper with the statistic of your character (charisma, wisdom, intellegence, strength, and dexterity) plus all sorts of things like abilities and weapons. I started playing shortly after meeting my husband in 2006 and have been hooked.  Although, since having children that’s hindered my playing a bit as someone has to tend to them or who knows what would happen. The house burning down is the most likely.

Back to the point, I haven’t played in over a year, I think but I enjoy giving tips to the guys in my basement as the vast majority of them are new to the game, save my husband and his little brother.  Mostly, though, I’m upstairs with the kids watching movies or making food for the masses (hence the frozen pizza of yesterday night).

Game play is pretty simple.  You have eight different types of dice: d3, d4, d6, d8, d10, d12, d20, and a percentage die which you couple with a d10 to make a percent.  To be honest, I’m not sure how to explain the workings of the percentage die, I have never used it.  The rest though signify how many sides it has and how many numbers which are generally used to show attack damage in either lethal or non-lethal damage.  The d20 is used to show if you hit (or succeed in an ability such as ‘spot’ or ‘hide’), or miss which you couple with your base attack bonus.  A hit is if you match your opponents armor class or higher, a miss is if you score lower (total both number on the roll and attack bonus) than the opponents armor.  Simply, your opponent has 16 total armor.  You roll a 13 on a 20 sided die and your base attack is 3. Total, you rolled a 16 and therefore have made a hit.  Now you roll the damage, which would depend on what weapon you are wielding.  Melee weapons (such as a sword) you add in your strength bonus plus your roll, and ranged your dexterity.  That was a lot of information, I know but I tried to simplify it as much as possible. If you’re still confused, its okay. I plan to go into much more detail on other Saturday posts. So yes, Saturdays will be Dungeons and Dragons 101 until I fully explain the game. You’re welcome. ❤

But seriously, if that was the most confusing thing you’ve ever read, I apologize.  I tend to lean toward less cohesive than normal sometimes when I write. I promise my other posts won’t be so bad…maybe.

What games do you like to play? What games would you like to see featured after DnD101?

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